Features

Built for Unity 6000.3 with URP on Windows standalone: A transparent desktop overlay framework with any part click-through and much more.

  • Transparent overlay — A see-through layer on the desktop, click-through by default.
  • Click-through with colliders — A transparent, always-on-top window where click-through behavior is controlled by any of the three Unity colliders. The system can also make a collider not block clicks to the OS but still recieve mouse events.
  • On/Off Objects and Collider System — A function to turn on and off objects in the on/off array. A collider array for running events when mouse interacts with them.
  • Always on top — Stays above normal application windows. Does not block any major Windows windows like alt-tab window or taskbar.
  • Runs in the background — Keeps working while you focus on other apps.
  • System cursor — Show or hide the Windows cursor with a process safe guard exe launcher included that can restore cursor if game crashes. This is just for fun!
  • System tray — System tray icon and its menu are optional but included.
  • Global hotkeys & input — Hotkeys and mouse events work even if the window is not focused.
  • Screenshots — Capture the screen, including anything in windows any time.
  • Taskbar — Toggle taskbar presence: show or hide the app on the Windows taskbar anytime.
  • System-wide audio (WASAPI) — Analyze and run events for what is playing on the PC: beat, band energy, pitch, dominant tone, BPM, and rise/drop.
  • Video & transparent media — WebM and MP4 pipelines with alpha; cutouts from WebM, image alpha, or SDF-based files.
  • Drag-and-drop — Drop external files or paths from windows onto any collider.
  • Toasts — Nice on-screen notification system. Has copy to clipboard, click toast off, block clicks or not, color coded, re sorts.
  • URP post-processing — Edited official post-processing shaders to respect alpha.
  • Some Extras — Stencil shader, show geometry editor helper, game mode for the included turn on and off system.
  • Geometry helpers — Turn images into 2D meshes (grid resolution), with optional minimum-polygons. Has grow border for shaders that bleed or want stuff like a outter outline.
  • Simple fracture — Simple 2D fracture system with slicing for basic break-apart effects.
  • Could add more — Could add more in the future if it itsn't over the top for other developers wanting to sell Unity assets.