Features
Built for Unity 6000.3 with URP on Windows standalone: a transparent desktop overlay you can reuse as a dev toolkit or asset for other Unity projects.
- Transparent overlay — A see-through layer on the desktop, aimed at developers who want a reusable base.
- Click-through with collider blocks — Clicks pass through the overlay except where colliders sit (those areas catch the mouse).
- Always on top — Stays above normal application windows.
- Runs in the background — Keeps working while you focus on other apps.
- System cursor — Show or hide the Windows cursor from your app logic.
- System tray — Tray icon and related Windows shell integration.
- Global hotkeys & input — Shortcuts and mouse keep working when the Unity window is not focused; uses Win32 virtual keys and modifier snapshots, and fires UnityEvents from hotkeys with bindings you set in the Inspector.
- Screenshots — Capture workflow hooks for grabbing screen content.
- Taskbar — Toggle taskbar presence: show or hide the app on the Windows taskbar as you prefer.
- System-wide audio (WASAPI) — Analyze what is playing on the PC: beat, band energy, pitch, dominant tone, BPM, and rise/drop.
- Video & transparent media — WebM and MP4 pipelines with alpha; cutouts from WebM, image alpha, or SDF-based mattes.
- Drag-and-drop — Drop external files or paths from Explorer into the overlay.
- Toasts — Simple on-screen notifications.
- URP post-processing — General post shaders updated to respect alpha, plus a stencil-oriented shader.
- Geometry helpers — Turn images into 2D meshes (grid resolution), with optional minimum-polygon contour output.
- Simple fracture — Lightweight utilities/scripts for basic break-apart effects.